Wednesday, July 18, 2007

Microsoft Xbox chief quits

Its not only in soccer and county clubs that people get transferred from one to another.In a surprise shift at the top of Microsoft Corp.'s video-game business, the company's XBox chief has quit his job to join EA.-- and he'll be replaced by a former EA executive!

The upcoming departure of Peter Moore, announced Tuesday, follows a recent period of turmoil for Microsoft's Xbox 360, including a costly charge for console malfunctions, and sales that fell short of projections. But Microsoft officials say Moore's decision isn't related.

The change comes at a critical moment in the video-game industry, as the newest consoles from Microsoft, Sony and Nintendo battle for market share.

Moore, 52, the corporate vice president in charge of Microsoft's Interactive Entertainment division, also is responsible for the Windows games business. He will be replaced by Don Mattrick, 43, a video-game industry veteran who himself left Electronic Arts last year.

Robbie Bach, president of Microsoft's Entertainment and Devices Division, said Moore's decision resulted from his desire to move his family back to the San Francisco Bay Area. Acknowledging that companies often cite family issues when there are other reasons for departures, Bach said that's not the case this time.

"It's straightforward as straightforward can be," he said. "Peter wanted to be in the Bay Area. We didn't have the right job for him down there in the gaming business. EA had a good job, and we were fortunate enough to have Don here, ready and able to take over the business."

Mattrick, who has been working as an external adviser to Microsoft since earlier this year, will become the senior vice president in charge of the Interactive Entertainment business beginning July 30. Moore will remain at Microsoft through August, during the transition.

Microsoft acknowledged two weeks ago that Xbox 360 flaws had reached "unacceptable" levels, requiring it to take a charge of more than $1 billion in the June 30 quarter for replacements and warranty extensions. At the same time, Microsoft said cumulative Xbox 360 sales had come in slightly below the 12 million-unit target that it had set for that point.

At Electronic Arts, Moore will oversee the EA Sports label, reporting to CEO John Riccitiello, the company said. Microsoft's Bach said Moore told him several weeks ago about his desire to move his family back to the San Francisco area.

"I'm really sorry to see Peter leave. I would like nothing better than for him to continue driving the business and continue building it," Bach said, adding that Mattrick gives the company a leader who can continue the work Moore started.

Mattrick made it clear that he's not planning big changes right away.

"There's a lot of great stuff going on here," he said in an interview. "When you think about the 360 business, in particular, there's a great plan in place, a great lineup of products." He noted that Microsoft is in "the leadership position," and said he expects that to continue.

Under Moore's leadership, the Xbox 360 jumped out to an early lead over Sony's PlayStation 3 and the Nintendo Wii in cumulative U.S. unit sales, thanks to a yearlong head start. But the lower-priced Nintendo console has been quickly closing that gap, leading the two competitors in recent monthly sales totals.

Microsoft isn't likely to change course in the Xbox business anytime soon, said Matt Rosoff, an industry analyst at independent research firm Directions on Microsoft. "I think that they have their business plan for fiscal year '08, and the holiday season, and they're going to go ahead and execute that plan," he said.

After spending billions on development of the two Xbox consoles, Microsoft has said it wants the Xbox business to reach operating profitability this fiscal year, which began July 1.

Any major strategy shifts, if they happen, would come after the holidays, and would take into account the Xbox 360's market position against the Wii and PlayStation 3, Rosoff said.

Moore wasn't available to comment. Before he joined Microsoft, he was president of Sega of America, where he oversaw projects including the since-discontinued Dreamcast console.

In recent years, Moore has been an outspoken promoter and the public face of the Xbox 360. Among other things, he became known for rolling up his sleeves at appearances to reveal large temporary tattoos promoting games such as "Halo 2."

The position at EA will require Moore to shift gears -- putting him in the unfamiliar position of partnering with the companies he has been competing against. EA publishes games for the Nintendo and Sony consoles, in addition to the Xbox 360.

Jack Tretton, president and chief executive of Sony Computer Entertainment America, said in a statement that the company is looking forward to working with Moore in his new role.

"We have an outstanding relationship with EA and their sports products have been incredibly successful on all our platforms," Tretton said. "I am sure this will continue with Peter now at the helm."

Sunday, July 15, 2007

Top 25 Most Popular Video Game Sites June 2007

When it comes to video game sites, we've found that many casual gamers regard the sites they happen to frequent as gospel, and therefore feel they have little to no use for other sites. However, as the truly elite gamers know many sites publish unique information that you just cannot find duplicated elsewhere.

Therefore, to be truly informed you need to be armed with as many informative sites as you can. To that end, we here at Game On 4ever provide you with the Top 25 Video Game sites ranked by a combination of Inbound Links, Google Page Rank, Alexa Rank, and U.S. traffic data from Compete and Quantcast. [Individual game sites, publisher sites, retailers, and online 'pop' games sites have been excluded from our list.]


1 | IGN.com
15,870,185 - Inbound Links | 6,987,995 - Compete Monthly Visitors | 4,600,000 - Quantcast Monthly Visitors | 196 - Alexa Ranking. | Page Rank: 7
Top 25 Most Popular Video Game Sites | Posted 6/25/2007 |

2 | GameSpot.com
28,271,515 - Inbound Links | 4,737,029 - Compete Monthly Visitors | 3,900,000 - Quantcast Monthly Visitors | 173 - Alexa Ranking. | Page Rank: 8
Top 25 Most Popular Video Game Sites | Posted 6/25/2007 |

3 | GameSpy.com
12,772,178 - Inbound Links | 1,582,031 - Compete Monthly Visitors | 1,600,000 - Quantcast Monthly Visitors | 1,198 - Alexa Ranking. | Page Rank: 7
Top 25 Most Popular Video Game Sites | Posted 6/25/2007 |

4 | GameFAQs.com
11,578,746 - Inbound Links | 3,668,506 - Compete Monthly Visitors | 2,800,000 - Quantcast Monthly Visitors | 246 - Alexa Ranking. | Page Rank: 7
Top 25 Most Popular Video Game Sites | Posted 6/25/2007 |

5 | GamesRadar.com
505,718 - Inbound Links | 2,352,216 - Compete Monthly Visitors | 1,900,000 - Quantcast Monthly Visitors | 2,323 - Alexa Ranking. | Page Rank: 7
Top 25 Most Popular Video Game Sites | Posted 6/25/2007 |

6 | UGO.com
2,939,747 - Inbound Links | 2,803,750 - Compete Monthly Visitors | 1,500,000 - Quantcast Monthly Visitors | 5,346 - Alexa Ranking. | Page Rank: 6
Top 25 Most Popular Video Game Sites | Posted 6/25/2007 |

7 | CheatCC.com
126,145 - Inbound Links | 2,406,117 - Compete Monthly Visitors | 2,400,000 - Quantcast Monthly Visitors | 3,482 - Alexa Ranking. | Page Rank: 5
Top 25 Most Popular Video Game Sites | Posted 6/25/2007 |


8 | Kotaku.com
2,264,863 - Inbound Links | 372,395 - Compete Monthly Visitors | 1,571,935 - Quantcast Monthly Visitors | 2,390 - Alexa Ranking. | Page Rank: 6
Top 25 Most Popular Video Game Sites | Posted 6/25/2007 |

9 | Yahoo! Video Games.com
245,827 - Inbound Links | NA - Compete Monthly Visitors | 910,834 - Quantcast Monthly Visitors | NA - Alexa Ranking. | Page Rank: 6
Top 25 Most Popular Video Game Sites | Posted 6/25/2007 |

10 | 1UP.com
2,203,436 - Inbound Links | 675,080 - Compete Monthly Visitors | 616,556 - Quantcast Monthly Visitors | 3,123 - Alexa Ranking. | Page Rank: 8
Top 25 Most Popular Video Game Sites | Posted 6/25/2007 |

11 | FilePlanet.com
11,095,170 - Inbound Links | 429,288 - Compete Monthly Visitors | 426,103 - Quantcast Monthly Visitors | 1,929 - Alexa Ranking. | Page Rank: 7
Top 25 Most Popular Video Game Sites | Posted 6/25/2007 |

12 | FileFront.com
2,440,494 - Inbound Links | 596,089 - Compete Monthly Visitors | 451,947 - Quantcast Monthly Visitors | 209 - Alexa Ranking. | Page Rank: 8
Top 25 Most Popular Video Game Sites | Posted 6/25/2007 |

13 | GameZone.com
779,460 - Inbound Links | 676,630 - Compete Monthly Visitors | 714,029 - Quantcast Monthly Visitors | 3,836 - Alexa Ranking. | Page Rank: 7
Top 25 Most Popular Video Game Sites | Posted 6/25/2007 |

14 | GameTap.com
35,574 - Inbound Links | 888,843 - Compete Monthly Visitors | 694,141 - Quantcast Monthly Visitors | 6,406 - Alexa Ranking. | Page Rank: 7
Top 25 Most Popular Video Game Sites | Posted 6/25/2007 |

15 | GameTrailers.com
632,195 - Inbound Links | 452,814 - Compete Monthly Visitors | 291,514 - Quantcast Monthly Visitors | 1,188 - Alexa Ranking. | Page Rank: 6
Top 25 Most Popular Video Game Sites | Posted 6/25/2007 |

16 | GamePro.com
3,138,646 - Inbound Links | 302,798 - Compete Monthly Visitors | 270,724 - Quantcast Monthly Visitors | 6,799 - Alexa Ranking. | Page Rank: 8
Top 25 Most Popular Video Game Sites | Posted 6/25/2007 |

17 | GameRevolution.com
460,311 - Inbound Links | 304,488 - Compete Monthly Visitors | 361,340 - Quantcast Monthly Visitors | 13,076 - Alexa Ranking. | Page Rank: 7
Top 25 Most Popular Video Game Sites | Posted 6/25/2007 |

18 | GameDaily.com
425,806 - Inbound Links | 390,283 - Compete Monthly Visitors | 299,104 - Quantcast Monthly Visitors | 10,146 - Alexa Ranking. | Page Rank: 7
Top 25 Most Popular Video Game Sites | Posted 6/25/2007 |

19 | Joystiq.com
3,699,014 - Inbound Links | 274,095 - Compete Monthly Visitors | 168,202 - Quantcast Monthly Visitors | 4,308 - Alexa Ranking. | Page Rank: 7
Top 25 Most Popular Video Game Sites | Posted 6/25/2007 |

20 | Destructoid.com
548,358 - Inbound Links | 81,070 - Compete Monthly Visitors | 638,507 - Quantcast Monthly Visitors | 7,160 - Alexa Ranking. | Page Rank: 6
Top 25 Most Popular Video Game Sites | Posted 6/25/2007 |

21 | Direct2Drive.com
11,335,407 - Inbound Links | 178,889 - Compete Monthly Visitors | 167,835 - Quantcast Monthly Visitors | 12,698 - Alexa Ranking. | Page Rank: 7
Top 25 Most Popular Video Game Sites | Posted 6/25/2007 |

22 | GameInformer.com
105,745 - Inbound Links | 138,449 - Compete Monthly Visitors | 104,583 - Quantcast Monthly Visitors | 27,214 - Alexa Ranking. | Page Rank: 6
Top 25 Most Popular Video Game Sites | Posted 6/25/2007 |

23 | TotalVideoGames.com
452,499 - Inbound Links | 139,756 - Compete Monthly Visitors | 146,774 - Quantcast Monthly Visitors | 43,616 - Alexa Ranking. | Page Rank: 6
Top 25 Most Popular Video Game Sites | Posted 6/25/2007 |

24 | Games.net
2,839,423 - Inbound Links | 108,032 - Compete Monthly Visitors | 123,478 - Quantcast Monthly Visitors | NA - Alexa Ranking. | Page Rank: 7
Top 25 Most Popular Video Game Sites | Posted 6/25/2007 |

25 (TIE) | StrategyInformer.com
670,141 - Inbound Links | 78,889 - Compete Monthly Visitors | 86,682 - Quantcast Monthly Visitors | 12,110 - Alexa Ranking. | Page Rank: 6
Top 25 Most Popular Video Game Sites | Posted 6/25/2007 |

25 (TIE) | ComputerandVideoGames.com
605,857 - Inbound Links | 74,023 - Compete Monthly Visitors | 84,238 - Quantcast Monthly Visitors | 8,445 - Alexa Ranking. | Page Rank: 6
Top 25 Most Popular Video Game Sites | Posted 6/25/2007 |

Tuesday, July 10, 2007

ESWC 2007 [As gud as Cstrikin getz] : PGS Vs Fnatic

Fnatic are out after a classic battle with the Polish powerhouse PGS. Here's a look at the battle of the titans.


PGS with an unlikely map pick

According to Wiktor "TaZ" Wojtas only two of PGS' players wanted to chose de_nuke, but they did anyway.

In the end it was a bad choice despite a good start from the Polish team. Fnatic were getting creamed and shut down, they just could not mount any effective attacks.

PGS looked strong and in total control of the match. Suddenly, the tables turned.

Oscar "Archi" Torgersen and Patrik "f0rest" Lindberg led they way and helped Fnatic break the-team-formerly-known-as-Pentagrams (TTFKAP) hold over de_nuke. Patrik "carn" Sättermon also had a very solid day on the job today. His tactical calls were very good and he consistently fragged several of his opponents. Both Filip "Neo" Kubski and Jakub "kuben" Gurczynski fired back for PGS but it wasn't enough to stop the Swedes from catching some momentum and push the half-time score to 7-8.

Needless to say, all of France was able to hear Lukas "Luq" Wnek screaming his lungs out during the dramatic moments of the half.

The Polish players' motivational abilities helped turn the volume up (yes, in several ways) for his team mates as it looked as if PGS would take their t-pistol round. Fnatic pushed into radio room with f0rest and dsn and traded frags with the Polish who could rush to an unprotected ramp room as a result. However, they lost their advantage and Fnatic rallied behind the important pistol round win.

PGS' captain said after the match that they sort of knew how Fnatic would play their CT side;

We knew they liked to take the radio room from ramp.

Still, it didn't help. Fnatic absolutely tore PGS apart as CT. Neo brought his team mates some much needed hope with an amazing one on three win in the 6th round. It simply wasn't enough. The Swedish team played a very solid half, shutting down the best team in the world to win the first map. They were even talking about how PGS would not stand a chance on the following maps, and they were right. Fnatic owned the semi-finals.


Exchanging blows


Hands down, the de_dust2 part of this years' semi-finals had some of the best CS I have ever seen. Both teams did extremely well in their own right but the audience won in the end.

PGS were shaken, but not stirred, after the first map. And early on it looked as if Fnatic would continue their domination, granted, they lost their pistol but the Polish team was way too hot-headed on the Swedish save round. PGS was obviously very eager to get back into the match and pushed up to fish for some broke Swedes. That proved too dumb at this level and Fnatic took the round.

Fnatic kept up the pressure and it looked as if f0rest was hell bent on reaching that final as he had some amazing rounds. Both Kuben and Loord were playing very well too and kept PGS in the game. Half-way through the pendulum swung in the opposite direction and the Poles defended their bomb sites a lot better. Two crucial one-on-one wins from TaZ and Kuben in the 14th and 15th round brought the score to 8-7. PGS suddenly had the ball.

The clutch play continued in the opening pistol as Luq and Taz somehow managed to win while at a two-on-four disadvantage. From standing behind the Swedes I was pretty sure this was it, the crazy Poles would go on a rampage. Fnatic proved their grit though and bounced back instantly taking the 4th, 5th, 6th (through an outstanding four-frag performance by team captain carn), 7th and 8th round. Manager Sam Matthews was cheering his boys on to what looked like a 2-0 victory and a place in the final.

However, PGS refused to die and switched up their attacks. They had been consistently going to A or out the middle where Fnatic were on fire. Instead they started doing slow rounds with individual pushes on several parts of the map and it helped strain the Swedish defense. F0rest got caught in the middle (again, in more than one way), PGS forced a rotation and took him out to plant in B.

The Polish team was close and on the offensive but wound up in a difficult two-on-three situation in the 11th round of the half. And clutched it to force Fnatic into a save round with the score 14-12 for PGS.

That was basically game, set and match for this amazing display of electronic sports. PGS was back and the match went to de_inferno for the tiebreaker.


Number 1 against number 2


Watching the game I couldn't help but think that we were seeing the two best teams in the world.

Fnatic had played so strong on de_nuke, but the lean, mean Polish machine was rolling, eating away Swedish self-confidence. Fnatic certainly had their work cut out for them but Patrik "f0rest" Lindberg wasn't feeling the pressure at all. He was smiling and waving at fans and spectators as he sat down for the most important forty minutes of 2007.

PGS wasn't going to waste any time. They went right for the Swedish throats winning the pistol round with a fast rush to B and could collect the following four rounds without problems. F0rest almost pulled off an unlikely one-on-three win but clock on the bomb ran out on him.

PGS kept up the pace and I was noting dsn's unusually weak AWP performance he finally got a couple with his big, green rifle. Oscar "Archi" Torgersen really stood out in the 9th round, PGS had taken B and dsn was scoping for something to shoot at while Archi retook B on his own against three Polish players. Could this be the jolt of energy the Swedes needed to get going again?

Apparently, not today. PGS exploited weak play and outright mistakes on the part of the Swedes and took the last two rounds. 10 rounds as terrorists on inferno is hard to pull back, especially when you absolutely have to and some of the most individually skilled players in the world is dug in on the other side of the map.

The pistol round came down to an amazing performance by carn and dsn, the partners in crime were hurt and at low health facing three guys. The bomb was down and the Swedes were stalling, playing for time.

They both hit their shots tremendously well but it didn't help, the defuse was a heart-breaker and the last thing the Swedes needed. It felt like it was all over after that, ESWC would not be draped in the blue and yellow of the Swedish flag. PGS could lean on fnatic until they finally succumbed with the final result at 16-7.

PGS was screaming, Fnatic two steps shy of crying.

Take nothing away from the Polish team, they were extremely solid with individual top shelf individual performances but I can't help but feel that the Swedes at some point stopped being aggressive. Their forwardness displaced PGS' balance on nuke and had them on the ropes during certain parts of the de_dust2 ordeal.

Despite their constant urging of each other to "take the fight to PGS" they stopped and with the luxury of hindsight that probably lost them dust2. And a place in the finals.

PGS vs. Fnatic was one of those matches when you don't want anyone to lose; you just want to see more.

ScoreCard:

ESWC 2007
Teams123F
fnatic161271
PGSPokerStrategy.cc916162
Maps: de_nuke, de_dust2, de_inferno
fnatic
dsn
f0rest
ins
Archi
cArn

PGSPokerStrategy.cc
LUq
TaZ
NEo
lrd
Kuben

LiNk for Demo dowload : http://www.gotfrag.com/cs/demos/21130/

Thursday, June 28, 2007

DELL unleashes all new 13" XPS with nvidia 8400

Dell recently announced the XPS 1330 a 13.3" widescreen ultraportable and ultra sexy notebook that uses the Intel Santa Rosa platform. Equipped with an available dedicated Nvidia 8400m graphics, slot loading optical drive, LED backlit display with 300-nit brightness, and integrated web-camera, the M1330 is less than 1” thin at the front and weighs in at 4lbs.
What is even more exciting is that the laptop has already been launched in India from Day one, yes that is today!! Check out Dell India here.



Dell XPS M1330 13.3" screen ultraportable notebook

The Dell XPS M1330 (starting at Rs. 58,000) features what can only be described as one of the “sexiest” designs we’ve seen on a Dell notebook. A sleek combination of aluminum and plastic with a colorful paintjob on the back of the screen, this notebook is an ultraportable with style. Measuring as thin as 0.87-inches and weighing 4 pounds, the M1330 is a little heavier than some competing ultrportables but is still remarkably thin and light for a Santa Rosa- equipped notebook.

Standard XPS M1330 is expected to be equipped with:

  • 13.3-inch WXGA screen with LED backlight
  • "Crimson" red paint (also available in "Tuxedo" black or "Pearl" white)
  • 2.0GHz Core 2 Duo T7300 processor, Santa Rosa chipset (up to 2.4GHz available)
  • 1GB DDR2-667 SDRAM (up to 4GB DDR2 SDRAM available)
  • 160GB 5400 RPM SATA HDD (32GB SSD drive available)
  • Slot-loading dual-layer DVD±RW drive
  • 128MB NVIDIA GeForce Go 8400M GS
  • WWAN option for Verizon
  • Ethernet, 802.11a/g/n (Intel 4965), Bluetooth option
  • Integrated VGA webcam
  • HDMI, VGA, 1394, two USB 2.0 ports, integrated media reader (MS, SD, xD), fingerprint reader
  • Media Center remote located in ExpressCard slot
  • Windows Vista Home Premium
  • Dimensions 12.5" x 9.4" x 0.87" - 1.33"
  • Weight starts at 4 pounds with 6-cell battery


The most portable gaming device featuring a full sized keyboard


I promise more updates on "The most exciting notebook available today" as soon as i lay hands on them.. Till then DROOOL ON!!

Monday, June 25, 2007

PSP clockspeed boosted to 333MHz after simple firmware update


Sony has admitted that it sneakily upgraded the PSP's clockspeed to 333MHz (from 266MHz) in the version 3.50 firmware update that was released last month. This admission is confusing for a couple of reasons: for starters, Sony originally underclocked the PSP in order to increase the stated battery life of the console. Does that mean they'll be forced to decrease the stated battery life, so as to avoid false advertisement? It's also rather odd that developers are only now being granted access to the extra MHz oomph, prompting mutterings of a new PSP model which -- as one Joystiq commentator points out -- could take as long to appear as games that take full advantage of the 333MHz clockspeed. Or, maybe this upgrade simply enabled the PSP to cope with all that "remote play" malarkey that 3.50 enabled. That would be the logical assumption.

Top 5 novels that should be games

If you are into reading novels too,then you might want to
check out these books as they are rated as the top 5 novels
that should be made into games:

#5: The Eye of the World - by Robert Jordan

Basic Premise: The return of the “Dragon” means both liberation and destruction. The forces of good and evil are preparing for the final battle, and three friends from a small town are caught up in the conflict. This is the first in the acclaimed “Wheel of Time” series.

Why it would be awesome: Robert Jordan’s richly-crafted world stands arguably at the top of modern fantasy work. Jordan’s use of magic in his world is incredibly compelling, and the execution of those ideas would make for a really incredible RPG experience. Too many games have you learn a spell by reading a “book”, (Basically just double clicking on an item… hey! I know how to throw fireballs out of my hands!) Jordan’s method of “weaving” would greatly improve the way we learn spells.

#4: Starship Troopers – by Robert A. Heinlein

Basic Premise:
In one of Heinlein’s most controversial bestsellers, a recruit of the future goes through the toughest boot camp in the universe and into battle with the Terran Mobile Infantry.

Why it would be awesome:
The suits worn in the novel are basically “powered-suits”. These suits enable the soldier to hover for short periods of time, fire flame-throwers out of their arms, and shoot nuclear-powered rocket launchers. You are basically the basic Terran Marines from Starcraft, only much cooler.


#3: The Gunslinger - by Stephen King

Basic Premise:
The Gunslinger is the first volume in the Dark Tower Series, which King considers to be his “Lord of the Rings”. The story centers upon “the gunslinger”, who has been chasing after his adversary, "the man in black", for many years.

Why it would be awesome:
Roland, the gunslinger is an interesting and unique character that would translate well into the gaming world. Imagine a western shooter, with fantasy elements. The draw here is that you could basically have the visual quality of Frogger, and the story itself would still bring an amazing experience.


#2: I Am Legend – by Richard Matheson

Basic Premise:
The book opens with the monotony and horror of the daily life of the protagonist, Robert Neville. Neville is apparently the only survivor of an apocalypse caused by a pandemic of a the symptoms of which bacterium are very similar to vampirism. He lives in a house fortified against nocturnal attacks by the roaming infected, and sallies forth by daylight to kill the sleeping vampires.

Why it would be awesome:
Racing against the clock to fortify your house and supplies during the daytime, along with Neville’s solitary-induced psychosis would promise a thrilling experience. The real beauty here is that you would really feel like your home in the game is your only true “safe” place, and would immerse the gamer into the world like never before.


#1: Ender’s Game – by Orson Scott Card

Basic Premise:
In a future where mankind has barely survived two invasions by the "buggers", an insectoid alien race, the world's most talented children, including the extraordinary Ender Wiggin, are taken into "Battle School" at a very young age to supply commanders for the expected Third Invasion.

Why it would be awesome: The true experience of “Battle School” centers around a game played in zero gravity. In the simplest terms, this game is a zero-g version of laser-tag. While that might not sound like much, the execution of that idea in the book makes for one of the most interesting ideas for a video-game that has yet to be realized.


So there you have them...read 'em....and hopefully play them
later too.


Source:news.filefront.com

Sunday, June 24, 2007

300 Trailer - CS Version

This post is a combination of my favourite game and one of my fav movies.
Here is the counter strike version of the trailer of movie 300.
If you have watched the movie or atleast seen its trailer and if you
like playing counter strike(my latest addiction...actually the
only one),you will love this video(earlier posted in Angad's Arena).
Njoi...